Okay, okay. I get it. This is a book trailer design site. More about book trailers later. (buzzer) Yeah, sort of because it's really all about marketing and promotions so anything goes.
Here's the thing. The focus here is book trailers, as long as that market holds up. Notice I haven't been here for a while and my last article was about a book, not a trailer.
Once demand winds down for reasons beyond my control, I latch on to something else. Whatever comes my way or hits my fancy.
Besides, it so happens that package design is my first passion and one of my favorite things to do. Well, it's more than package design because it's about game design right now. For me this is a challenge because I'm not really a board game geek but I do enjoy a good game once in a while and so in an effort to make board games that I'd really enjoy playing, I decided to design one myself.
The problem with most board games for me is that they're not very engaging. They seem technical and take a long time to learn to play. Some of these rule books are more like manuals. Confusing manuals at that.
My goal is to design a board game that's fun to play and easy to learn. And that's where Millennium comes in. But like book trailers, novels, movies, or anything else for that matter, it's all about the concept and themes. In this case, the Apocalypse, End of Days, a dark future, take your pick. The themes are timeless so I can't go wrong with that.
Beyond concept and themes, there is story of course and besides that you've got a bit of magic you must add to the equation among other things. Yes, just as they say about relationships, it's complicated. Always is and nothing worth pursuing is ever that easy.
I'm only about half way done with Millennium and it's been about six months so all together it's about a year invested when all is said and done. Not for the faint of heart and quitting is easy to contemplate but the show must go on if you want to reap the rewards down the line if you're lucky enough.
|Millennium Game Board in Development|
This is a challenge but so far I've started designing 5 games and almost finished with three of them, including this one. Finishing is sometimes the hardest and longest part because that's where all the changes and refinements come into play. So it can feel like you're stuck at times but you press on towards the finish line.
My master plan is to have Millennium on the market for this coming Christmas season. (laugh track here). I think it's more like 2018 but sometimes you have to set impossible goals to get momentum going.
If you'd like to learn more about Starship Games TM and FunSpot Games TM, two gaming brands I'm developing, see more here:
Board Game News.